UX Workflow
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This is the development workflow applied to UX work — design decisions, interaction patterns, and usability standards.
Search: what design decisions exist?
Section titled “Search: what design decisions exist?”Before making a UX decision, check what’s been established:
You: “What do we know about form design?”
Agent: Found 5 entries:
- Show errors inline next to the field, not at the top (critical)
- Use optimistic updates for submissions — don’t make users wait (pattern)
- Preserve input on validation error — never clear the form (critical)
- Place primary action on the right, secondary on the left (pattern)
- Use loading skeletons instead of spinners for content areas (suggestion)
You: “Any patterns for navigation?”
Agent: Found 3 entries:
- Breadcrumbs for anything deeper than 2 levels (pattern)
- Keep mobile navigation to 5 items max — Hick’s Law (critical)
- Always show the current location visually — active state on nav items (pattern)
These are your team’s design decisions — not generic UX advice, but choices made for your specific product.
Plan: structure the design work
Section titled “Plan: structure the design work”You: “Plan: redesign the settings page — it’s grown to 40+ options across 6 categories, users can’t find anything”
Agent: Plan created:
- Audit current settings — group by frequency of use
- Define information architecture — primary vs advanced settings
- Design navigation pattern for settings categories
- Create progressive disclosure for advanced options
- Test with 3 common user tasks — can they find what they need?
Brain recommendation: “Keep mobile navigation to 5 items max” (strength: 0.87) Brain recommendation: “Breadcrumbs for anything deeper than 2 levels” (strength: 0.82)
The brain pulled in navigation patterns because a settings redesign with 6 categories is fundamentally a navigation problem.
Work: make decisions with context
Section titled “Work: make decisions with context”During the redesign, check your choices:
You: “We’re thinking of using tabs for the 6 settings categories. Good idea?”
Agent: Found relevant pattern: “Keep mobile navigation to 5 items max.” 6 tabs will overflow on mobile. Consider: a sidebar navigation on desktop that collapses to a select dropdown on mobile, or group the 6 categories into 4 by merging related ones.
You: “Should we hide advanced settings behind a toggle or put them on a separate page?”
Agent: No direct pattern found. This is a good candidate for capture after you decide.
When the vault has nothing, that’s a signal — this is a new decision worth documenting once you make it.
Capture: save design decisions with rationale
Section titled “Capture: save design decisions with rationale”UX captures are especially valuable because design decisions are easy to forget and hard to reverse:
You: “Capture this pattern: for settings pages with many options, use a two-level hierarchy — categories in a sidebar, options in the main area. Don’t use tabs — they don’t scale beyond 5 items and break on mobile.”
You: “Capture this: hide advanced settings behind a ‘Show advanced’ toggle, not on a separate page. Users who need them shouldn’t have to navigate away. We tested both — toggle had 3x more discovery than the separate page.”
You: “Capture this anti-pattern: don’t use toggle switches for settings that require a save action. Toggles imply instant effect. Use checkboxes with a save button instead, or make the toggle actually save immediately.”
Notice the last one includes the why — “toggles imply instant effect.” This is what makes UX captures valuable. The pattern alone is useful, but the rationale prevents future designers from questioning it without understanding the context.
Complete: close the loop
Section titled “Complete: close the loop”You: “Complete the plan”
Agent: Plan complete. Accuracy: 85%. Drift: testing step was replaced with stakeholder review. 3 patterns extracted.
The settings page redesign knowledge is now captured. Next time someone adds a new settings category or redesigns another complex page, the search step surfaces all of this — the two-level hierarchy, the toggle vs checkbox rule, the mobile navigation constraint.
UX patterns worth capturing early
Section titled “UX patterns worth capturing early”| Area | What to capture |
|---|---|
| Layout | Grid system, spacing scale, responsive breakpoints |
| Navigation | Menu structure, breadcrumb rules, mobile patterns |
| Forms | Validation display, field ordering, error handling |
| Feedback | Loading states, success/error messages, empty states |
| Interaction | Touch targets, hover vs click, gesture conventions |
| Accessibility | Color contrast rules, focus management, screen reader patterns |
| Content | Tone of voice, error message style, label conventions |
See also: Frontend Workflow and Backend Workflow for domain-specific variants.